ideas

Post your ideas and suggestions how to improve VSC.
Posts: 9
Joined: Fri Jun 09, 2017 1:35 pm

ideas

Postby xxxstefxxx » Sun Jun 11, 2017 10:48 am

1,linear , square , square root. great , how abaut buying in the store the controller , so whe can have the same advantage against keyboard players , so that the analog activates 3 stages example 0,80,100 witht he default first controller . buying more expencif controllers gives then the option to add more steps 0,50,80,100 and braking strenght. on top of that the analog keeps the linear or square , or square root to control the steps of the throttle.
this would make it more equal to keyboard players.

2. a tutorial how to use the controls , example the camera options and how to set the throttle values.

3. laprecords according fixed setups saved online. raceresults saved online optional (championship). a calendar with singn ups , so poeple know when to come online.
this would give the comunity a boost to join.

Posts: 9
Joined: Fri Jun 09, 2017 1:35 pm

Re: ideas

Postby xxxstefxxx » Sun Jun 11, 2017 1:55 pm

oh resistance hehe , ookee hehe ,

Posts: 43
Joined: Sun Mar 20, 2016 2:21 pm
Location: Prague

Re: ideas

Postby Zayfod » Mon Jun 12, 2017 2:23 pm

1) Yeah, we have some ideas about trying to close the gap between gamepad and keyboard players. The way I see it ATM is that the biggest issue with the gamepad is that the triggers are so small on them, whereas a real slotcar controller has a massive trigger allowing for far greater fidelity of control. Another idea might be to make use of the 2 triggers that a game-pad has, one trigger could offer 0-50% and the other 50-100%, but you'd need two hands to control the throttle, but for people used to gamepads this is nothing new.

2) Already scheduled :mrgreen:

3) On our list to investigate first then design if we commit

Thanks for the feedback :!:

Posts: 1
Joined: Tue Jun 13, 2017 11:17 am

Re: ideas

Postby Ryusho » Tue Jun 13, 2017 11:21 am

Just a suggestion from me, since I'm a 'commoner' who has not had huge Slot Car Experience, Hopefully you all can consider adding a tutorial/training situation, or a manual of sorts to reference in the game so that way those of us who don't know slot car physics, can learn a bit more easily, so we can understand what we are doing wrong when it comes to weight adjustments or gear ratios or..well, such things in general that would make a difference.

Posts: 43
Joined: Sun Mar 20, 2016 2:21 pm
Location: Prague

Re: ideas

Postby Zayfod » Tue Jun 13, 2017 12:34 pm

We have this in the WIP manual (page 10), and will surely update it to contain more info, yep :!:
Chassis types
In real world slot car racing, Inline chassis is the most common. The drive shaft runs lengthwise down the chassis. It offers a better barycentre position, being closer to the front guide pivot, but has the disadvantage of reverse motor torque transferring weight from side to side, destabilizing the car. Sidewinder and Anglewinder are often seen as superior chassis. During acceleration the reverse motor torque transfers weight to the front helping keep the guide in the slot. Sidewinder suffers from more drift due to its farther barycentre position with Anglewinder being the best compromise.

Adding more weight to the front or centre should decrease drift of your car since it will bring the barycentre closer to the middle of the car.
Adding more weight to the rear will increase traction if you are using for example rubber tyres, which provide the least traction, thus may offer better rate of acceleration, but this must be balanced against possible increase of drift.
Adding more weight anywhere will decrease rate of acceleration, so balance this against the advantages - each player will be different, no one solution will fit all.

Gears:
Select lower gear ratio for higher top speed. This can help on tracks that have long straights where you can really make up a place or two in one lap.
Select higher gear ratio for higher rate of acceleration. This can help on tracks that have many tight corners where it is hard to get to top speed, allowing you to quickly zip from one corner to the next.

Welcome to the forums! :ugeek:

Posts: 9
Joined: Fri Jun 09, 2017 1:35 pm

Re: ideas

Postby xxxstefxxx » Tue Jun 13, 2017 2:13 pm

as far the analoge linear , well after a few hours , on some tracks with the right gearing is realy good.

what could be done is , the analoge max setting being change able and the A button or X on ps controllers the 100 percent button , known as turbo .
this would give the example max 70 on analoge a smoother ride and curve.


the problem is , some like it true analoge , some like it with turbo , and some with steps . all these should be be able ingame with buying the controller in the store and being able wich one to sellect before practice and race , or being able to chance in practice.
controlling is a very importand thing in slotracing , hehe .

but right now it is very good , so . just brainstorming


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